info;
Rune Saint John
The Tarot Sequence
Height
5' 10"
Build
Average, a little bit of extra weight here and there because he likes junk food and hates working out
Hair
Black and eternally messy
Eyes
Blue-gray
Age
37 but physically looks more in his late 20's
Canon Point
Just after the first attack on Sun House in The Hourglass Throne
Markings
None
Vehicle
Character Information
Rune is an Atlantean, a race of magical people who relocated to New Atlantis (formerly known as Nantucket, off the coast of Massachusetts) after the Atlantean World War after the turn of the last century. His father was Lord Sun, ruler of the Sun Throne and a member of the Arcanum, the ruling body of New Atlantis. Rune is the sole heir and scion of the Sun Throne therefore was given a Companion, Brand, when the pair of them were only a few months old. Rune and Brand were soulbound together, and Brand is Rune's bodyguard/protector/friend.
When Rune and Brand were 15 years old, the Sun Court was attacked by an unsanctioned raid. To this day, Rune is still unsure of who was behind the plot. Rune's entire court and family, including his father, were slaughtered and Rune himself was brutally tortured and sexually assaulted. Brand was finally able to break free and drag the pair of them to safety, where Rune fell under the protection of his father's friend and fellow member of the Arcana, Lord Tower.
Lord Tower took the pair of them under his wing and raised them to do field work, taking odd jobs to earn themselves their own (minimal) salary. The pair of them lived like this until their 30's as sort of magical mercenaries/fallen princes, until a case that Rune takes tangles him further into the Arcana's business than he bargains and he starts to come into his true potential and power much sooner than anyone had anticipated, and Rune finds himself forced to step up to the seat of the Sun Throne vacated by his father over 20 years ago.
At the canon point Rune finds himself in, he's just inherited the most haunted property on the island (his ancestral estate...), and he's justs moved in with Brand as well as: an ancient dinosaur that apparently has arthritis, a handful of his dad's people including a 12-year-old badass who is already giving Rune a run for his money and her sugar happy 5-year-old brother (who he doesn't know yet but will be bonded with the dinosaur), as well as his soon-to-be fiance Addam and Addam's younger brother/pseudo son who also happens to be a prophet, Quinn, and Quinn's best friend/their ward, Max. Basically, it's a full house and Rune is already feeling Overwhelmed but this is his family and he would not have it any other way.
Personality-wise, Rune's been through A Lot, and he's used to having to hide his deeper emotions from others in case they are a demonstrable weakness that might get him or his loved ones in danger. He hides behind humor a lot. If he could, he would sleep a lot more and eat a lot more junk food but Brand usually keeps him from those bad habits. He's overly critical of himself, and he has a tendency to carry the world on his shoulders.
When Rune and Brand were 15 years old, the Sun Court was attacked by an unsanctioned raid. To this day, Rune is still unsure of who was behind the plot. Rune's entire court and family, including his father, were slaughtered and Rune himself was brutally tortured and sexually assaulted. Brand was finally able to break free and drag the pair of them to safety, where Rune fell under the protection of his father's friend and fellow member of the Arcana, Lord Tower.
Lord Tower took the pair of them under his wing and raised them to do field work, taking odd jobs to earn themselves their own (minimal) salary. The pair of them lived like this until their 30's as sort of magical mercenaries/fallen princes, until a case that Rune takes tangles him further into the Arcana's business than he bargains and he starts to come into his true potential and power much sooner than anyone had anticipated, and Rune finds himself forced to step up to the seat of the Sun Throne vacated by his father over 20 years ago.
At the canon point Rune finds himself in, he's just inherited the most haunted property on the island (his ancestral estate...), and he's justs moved in with Brand as well as: an ancient dinosaur that apparently has arthritis, a handful of his dad's people including a 12-year-old badass who is already giving Rune a run for his money and her sugar happy 5-year-old brother (who he doesn't know yet but will be bonded with the dinosaur), as well as his soon-to-be fiance Addam and Addam's younger brother/pseudo son who also happens to be a prophet, Quinn, and Quinn's best friend/their ward, Max. Basically, it's a full house and Rune is already feeling Overwhelmed but this is his family and he would not have it any other way.
Personality-wise, Rune's been through A Lot, and he's used to having to hide his deeper emotions from others in case they are a demonstrable weakness that might get him or his loved ones in danger. He hides behind humor a lot. If he could, he would sleep a lot more and eat a lot more junk food but Brand usually keeps him from those bad habits. He's overly critical of himself, and he has a tendency to carry the world on his shoulders.
Appearance
Rune has blue-grey eyes and dark black hair that's constantly messy. He likes to wear baggy/less form-fitting clothes than Atlanteans tend to choose, and he's self-conscious of his body as a whole. He has a favorite leather jacket that he likes to wear, and usually pairs that with jeans and combat boots. He thinks he has extra weight in places he shouldn't and gets winded a lot easier than Brand, who goes for runs each day, but he's also supposedly very attractive (even if he doesn't give himself that credit). Rune has Native American heritage on his father's side, from the Wampanoag tribe.
Skills & Abilities
Rune is a member of the Arcana and thus a powerful magic user. His ability is inherited and inherant, and he has trained with his mentor The Tower to be able to be creative with his gifts in the absence of the abundance of magical items that other courts are used to having at their fingertips. Since Rune's court fell and was scavenged when he was very young, Rune has had to learn to make do with very little since then.
Rune can at the very base level use cantrips. These are spells that create low-powered or limited use effects, and every Atlantean can cast at least a few. They can also be combined to make a more complicated spell. A basic cantrip can make a globe of light, a more skilled magic user can control where the light goes. Similarly a more skilled magic user like Rune can combine light and air to create a spotlight or air lens spell. The effects of the cantrip are temporary and wear off in a limited time, and if magic is done on a person then there may be some uncomfortable after-effects.
Rune can also use sigil magic. This is dependent on the presence of his sigils themselves. The sigils are magical objects that are used to store more powerful spells than cantrips. Once the spell is stored in the sigil, the sigil can only be used for that spell until the sigil is cast, and then it can be stored with any sigil spell the user recharges it with. A sigil user generally charges the sigils inside of a sanctum using their own form of meditation (Rune's meditation is quiet and introspective, while Addam prefers to put on music and dance). It is more difficult to create sigils outside of a sanctum, although it can be done. A sanctum is "a blessed and highly personal space" for Atlanteans; Rune has created one or two in the past, but it is not something that he would do somewhere he did not intend to stay. As such, sigil magic will be quite troublesome for him unless he figures out a way around this hindrance. Sigil spells also only work for a certain amount of time before the spell wares off.
Some of Rune's most-used sigil spells are: Fire, Shield, and Healing. He also frequently uses: Levitation, Blessfire (for use against undead), Clarity (to keep his mind clear against other magics, especially ghosts), Harden bones + Jumping + Reinforce muscles + Increase speed (4 different spells used in various combos but must be used in some combination not to hurt himself), Psychometry, Telekinesis, Silence, Teleport. More sigil spells are listed here.
At the moment, Rune's sigils are (6):
- A silver ring that he often keeps threaded around his leg
- A gold ankle chain
- A gold ring with emeralds in it
- A white gold ring
- A platinum disk (that fits into a belt)
- A silver ankh necklace
Rune also has an Aspect, which in his case means that his eyes burn like fire and he sometimes turns into a literal burning man himself, when overcome by great emotion or when using strong magic. His Aspect is able to burn other people and the fire it is made out of is made with blessfire as well, so it is damaging to the undead. His father could turn into a pillar of light bright enough that it left an afterimage for hours, but Rune hasn't quite made it that far yet.
Finally, as a member of the Arcana, he also has an ability known as the Arcana Majeure, which is a magic that involves using one's body as a sigil to channel the magic, at the cost of one's lifeforce. Depending on the strength of the magic that is being asked, that might be seconds, minutes, or years. It is a very powerful magic, and could potentially be considered world-breaking, but Rune has several reasons why he would hesitate to use the magic to that level. Atlanteans are a long-lived race and are able to use life magic to rejuvenate, but the more they use the Majeure the older the age they are able to rejuvenate to. Rune's mentor The Tower can only go back to his 40's due his own use of this magic. For this reason, and because it will affect the life of his Companion, Rune would hesitate to use this strong magic, especially without Brand there to give his permission/approval. The Arcana Majeure is also supposed to be a closely guarded secret, only known by the Arcana themselves, so Rune would seriously hesitate to even let people know he is capable of such a thing, let alone use it. (The main reason for this is that Arcana consider the Majeure a weakness because of its cost to the Arcana member, which they do not want widely known.) The Majeure can be used to refuel an Arcana’s energy but again, at a cost to their lifespan. The more Majeure magic is used, the more drain and the longer a recovery is needed as well.
Rune can at the very base level use cantrips. These are spells that create low-powered or limited use effects, and every Atlantean can cast at least a few. They can also be combined to make a more complicated spell. A basic cantrip can make a globe of light, a more skilled magic user can control where the light goes. Similarly a more skilled magic user like Rune can combine light and air to create a spotlight or air lens spell. The effects of the cantrip are temporary and wear off in a limited time, and if magic is done on a person then there may be some uncomfortable after-effects.
Rune can also use sigil magic. This is dependent on the presence of his sigils themselves. The sigils are magical objects that are used to store more powerful spells than cantrips. Once the spell is stored in the sigil, the sigil can only be used for that spell until the sigil is cast, and then it can be stored with any sigil spell the user recharges it with. A sigil user generally charges the sigils inside of a sanctum using their own form of meditation (Rune's meditation is quiet and introspective, while Addam prefers to put on music and dance). It is more difficult to create sigils outside of a sanctum, although it can be done. A sanctum is "a blessed and highly personal space" for Atlanteans; Rune has created one or two in the past, but it is not something that he would do somewhere he did not intend to stay. As such, sigil magic will be quite troublesome for him unless he figures out a way around this hindrance. Sigil spells also only work for a certain amount of time before the spell wares off.
Some of Rune's most-used sigil spells are: Fire, Shield, and Healing. He also frequently uses: Levitation, Blessfire (for use against undead), Clarity (to keep his mind clear against other magics, especially ghosts), Harden bones + Jumping + Reinforce muscles + Increase speed (4 different spells used in various combos but must be used in some combination not to hurt himself), Psychometry, Telekinesis, Silence, Teleport. More sigil spells are listed here.
At the moment, Rune's sigils are (6):
- A silver ring that he often keeps threaded around his leg
- A gold ankle chain
- A gold ring with emeralds in it
- A white gold ring
- A platinum disk (that fits into a belt)
- A silver ankh necklace
Rune also has an Aspect, which in his case means that his eyes burn like fire and he sometimes turns into a literal burning man himself, when overcome by great emotion or when using strong magic. His Aspect is able to burn other people and the fire it is made out of is made with blessfire as well, so it is damaging to the undead. His father could turn into a pillar of light bright enough that it left an afterimage for hours, but Rune hasn't quite made it that far yet.
Finally, as a member of the Arcana, he also has an ability known as the Arcana Majeure, which is a magic that involves using one's body as a sigil to channel the magic, at the cost of one's lifeforce. Depending on the strength of the magic that is being asked, that might be seconds, minutes, or years. It is a very powerful magic, and could potentially be considered world-breaking, but Rune has several reasons why he would hesitate to use the magic to that level. Atlanteans are a long-lived race and are able to use life magic to rejuvenate, but the more they use the Majeure the older the age they are able to rejuvenate to. Rune's mentor The Tower can only go back to his 40's due his own use of this magic. For this reason, and because it will affect the life of his Companion, Rune would hesitate to use this strong magic, especially without Brand there to give his permission/approval. The Arcana Majeure is also supposed to be a closely guarded secret, only known by the Arcana themselves, so Rune would seriously hesitate to even let people know he is capable of such a thing, let alone use it. (The main reason for this is that Arcana consider the Majeure a weakness because of its cost to the Arcana member, which they do not want widely known.) The Majeure can be used to refuel an Arcana’s energy but again, at a cost to their lifespan. The more Majeure magic is used, the more drain and the longer a recovery is needed as well.
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